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Making a UI-Driven Prototype Math Game in Unity
UI elements are so powerful we can even make whole games out of them
4 min readMay 6, 2024
In this article, I will show how to use Unity UI elements to build the prototype (no graphical polish) of an educational game: a simple addition exerciser, prompting an “a + b = ?” problem to be solved by the user.
The setup is straightforward:
- a Text for the title
- two Texts for the “a” and “b” values
- a Text for the “+” sign
- a Text for the feedback messages
- an InputField (only integer numbers) to type the answer.
For tidiness purposes, the Text objects are put in an empty parent, with:
- a HorizontalLayoutGroup component, for better spacing the objects in line
- a ContentSizeFitter, to resize the object according to its content (the children).
I designed the game like this:
- extract a random couple of numbers
- show them in the Text fields