Daniele Quero, PhDBoss BattleObjective: Create a boss and a boss fight scripted like a charmAug 23, 2021Aug 23, 2021
Daniele Quero, PhDNew Weapon — Homing TorpedoObjective: Implementing a new projectile which seeks for enemiesAug 19, 2021Aug 19, 2021
Daniele Quero, PhDSmart Enemy BehaviourObjective: Add a smart behaviour feature to the enemy with zero effort.Aug 16, 2021Aug 16, 2021
Daniele Quero, PhDNew Enemy Movement — Probability ExplainedObjective: Implementing a new enemy movementAug 9, 2021Aug 9, 2021
Daniele Quero, PhDNew Weapon — A The Binding of Isaac-style continuous laser beamObjective: Implementing a new — really funny — weapon with almost zero effort and no new assetAug 6, 2021Aug 6, 2021
Daniele Quero, PhDShake, Shake, Shake! — Camera Shake EffectObjective: Add a shake effect playing along each explosionAug 5, 2021Aug 5, 2021
Daniele Quero, PhDHold the Key to Boost — A challengeObjective: Implement an on demand boost, with VFX, cooldown logic and HUD bar displayAug 3, 2021Aug 3, 2021
Daniele Quero, PhDMore Enemy Waves — Level SubdivisionObjective: Introduce another wave of more dangerous enemies and pave the way to the creation of many others.Aug 2, 2021Aug 2, 2021
Daniele Quero, PhDPause Menu — Like a ProObjective: Implement a pause menu and the possibility to quit the game. Extensive use of Animator states. Basics of pre-processor…Jul 28, 2021Jul 28, 2021
Daniele Quero, PhDAudio Source — Improving Immersion with SoundObjective: Learn how to play sounds in UnityJul 26, 2021Jul 26, 2021
Daniele Quero, PhDPost Processing — Scripted!Objective: Learn to use the package manager and the Post Processing packageJul 23, 2021Jul 23, 2021
Daniele Quero, PhDPlayer Hurt VFXObjective: Introduce an engine on fire object and set the logic for a hurting VFXJul 22, 2021Jul 22, 2021
Daniele Quero, PhDThruster VFXObjective: Improve immersion by adding a thruster VFXJul 21, 2021Jul 21, 2021
Daniele Quero, PhDSpawning AsteroidsObjective: Manage asteroid spawning along with enemies and power ups. Set the behaviour of asteroids.Jul 20, 2021Jul 20, 2021
Daniele Quero, PhDAsteroids!! — Some New Immersive LogicObjective: Introduce a new asteroid prefab and logic to control the enemy spawningJul 19, 2021Jul 19, 2021
Daniele Quero, PhDKaboom !—Enemy Explosion Animation TriggerObjective: Implement an explosion animation triggered by enemy deathJul 16, 2021Jul 16, 2021
Daniele Quero, PhDMain Menu SceneObjective: Apply knowledge of UI and Scene management to the Main Menu scene creationJul 15, 2021Jul 15, 2021
Daniele Quero, PhDCan I Have Some More? — Restart after a Game OverObjective: Learning how to load scenesJul 14, 2021Jul 14, 2021
Daniele Quero, PhDPlaying with UI — Game Over FlickerObjective: Implement a vintage Game Over flicker appearing on player deathJul 13, 2021Jul 13, 2021
InNerd For TechbyDaniele Quero, PhDBasic Unity UI SetupHow to set up a simple UI in a Unity projectJul 12, 2021Jul 12, 2021