An Overview of Unity Editor Layout

Daniele Quero, PhD
3 min readJun 17, 2021

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Objective: Get a basic knowledge of the layout of the editor and set the most professional layout configs

This is the layout of the latest version (2021) of Unity Editor. Let’s check each part.

The Scene is a visual representation of the game, or of a level of the game. You can see and manipulate objects (Game Objects) in there.

By clicking on Game tab you can access the game view, i.e. what the game will look like, as seen from the in-game camera.

The Hierarchy contains all the scenes and for each one all the game objects are shown, with also their parent-child relationship.

The Inspector is a powerful view of all the information of the selected gameobject. Such information are usually grouped by Components.

Then there is the Project view, which is an explorer-like view of project files and folders.

In order to get the most professional and productive layout, let’s first select the Tall layout template by clicking the Layout or Default dropdown menu in top right corner of the editor.

The result will be a rearrangement of the views.

Another move is to grab the Game tab and drag it in the lower side of the editor. In this way Game and Scene view are shown and refreshed together.

Now the last tweak: open the settings of the Project view and select the One Column Layout. In this way the Project view will get rid of thumbnails and preview in favour of a slim icon list view.

Done! All you have to do is save this layout. Go back where you selected the Tall template and click on Save Layout, choose a name and smile.

You now have everything easily under control: Get ready for some game developing!!

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Daniele Quero, PhD
Daniele Quero, PhD

Written by Daniele Quero, PhD

A professional developer with passion for game developing and skill-growing. A former Nuclear Physics Researcher who changed his life to pursue his dreams

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